[D2] Daily Reset Thread [2021-01-17]
Content of the article
Advanced daily modifiers
- Sunny plan: Sun damage increases slightly, regardless of the source.
- A heavyweight: Power weapons do more damage and have more ammunition.
- Iron: Enemies are healthier and don’t suffer damage.
Error
- Legendary lost sector (PL 1250) : The hidden emptiness, Europe, flows over his chest.
- . 1280 : Veles Labyrinth, Cosmodrome, Falling Weapons Systems
- The altars of the mourning crest: Heretic (Rocket launcher)
Armoury inventory
- Smaller Spec. It deals extra damage to the enemy units.
- Manual pistol loader : Increases the reloading rate of the hand cannons.
- Upgrade module (1-for-1 upgrade core and 10 legendary shards, 25 ether spirals and 5000 sparkles)
- Upgrade module (core upgrade 1 for 1 and 10 legendary shards, 25 baryon branches and 5000 mica)
- Upgrade Prism (Core Upgrade 1 for 10 and 25 Baryon Bough and 10000 Glimmer)
- Prism enhancement (1 in 10 core enhancement and 25 ice beasts and 10000 mica)
- Shard of the Rising Sun (1 for 10 prism updates and 100 icy stars and 50,000 sparkles)
Replacement of gear material
- Purchase of expansion prisms (1 for 400 legendary shards)
- Buy the enhancement roots (1 for 30 legendary shards)
- Buy mica (10000 for 20 simulation seeds)
- Buy the Twilight Glow (Legendary Glow 5 for 1)
- Buy an ether coil (5 for 5000 mica)
- Buy Baryon branches (5 for 1 legendary shard)
- Buy helium yarn (5 for 1 legendary shard)
Acknowledgement of receipt
St. 14, the trial of the patron saint of Osiris.
Name | Description | Condition | Price |
---|---|---|---|
Illuminati | As a fireteam, defeat the enemies in Osiris’ trials using your Super. | 5 Super | XP and 15 points for bravery and 2 test coins |
Three-pronged effort | As a team of firefighters in Trials Osiris, defeat your opponents with Pulse Rifle stops. | 20 Pulse rifle | XP and 15 points for bravery and 2 test coins |
Do you think distance is your ally? | As a shooting team, defeat your opponents with the last shots of the sniper rifle in Trial Osiris. | 15 Sniper rifle | XP and 15 points for bravery and 2 test coins |
Connecting the charger | Defeat the enemies with finishing blows with the bow weapon in the Osiris Fire Team Trials. | 20 Archery weapons | XP and 15 points for bravery and 2 test coins |
Crow, the spider…
Name | Description | Condition | Price |
---|---|---|---|
Game hunting: Fallen or gone | Repeated bonuses for certain hive fighters or fallen fighters. | 1 (arbitrary target) | XP |
Winning with Cedarm | Defeat the fighters and the guards with the Sidarms. Winning Guardians offer the most effective advancement. | 30 Siderem | XP |
Winning with the shotgun | Quickly defeat various fighters and guards with a shotgun. Winning Guardians offer the most effective advancement. | 5 Quickly broken | XP |
Weapon Victory | Defeat the fighters and guards with energy weapons. Winning Guardians offer the most effective advancement. | 10 firearms | XP |
The advantages of the Super | Defeat the fighters and the guards with the super sergeants. Winning Guardians offer the most effective advancement. | 5 Super | XP |
Fallout commander, Vanguard.
Name | Description | Condition | Price |
---|---|---|---|
Horseshoes and hand grenades | Defeating enemies with grenades. | 20 grenades | XP & 5 advanced tactical tokens |
From the city centre | Defeat multiple enemies at once with your Super. | 2 Multiple murders | XP & 5 advanced tactical tokens |
Especially if they fall. | Beat the minibosses and bosses with every shot. | The 10 Fighters Challenge | XP & 5 advanced tactical tokens |
Show them the light. | Defeat your enemies with your Super on Strike. | 5 Super | XP & 5 Vanguard Tactician Token |
Jesus Christ, the Crucible.
Name | Description | Condition | Price |
---|---|---|---|
A burning light | Take your concierge. | 2 Super | XP and 5 demolition coins and 15 value points |
Nothing | Defeat an enemy with damage from nowhere, regardless of the source. | 5 White | XP and 5 demolition coins and 15 value points |
Just in time. | Defeat your opponents with accurate finishing kicks. | 3 Accuracy | XP and 5 demolition coins and 15 value points |
Click on benefit | Defeat your opponents by controlling the advantage zone. | Advantage of the 3 zones | XP and 5 demolition coins and 15 value points |
Tramp, Gambit.
Name | Description | Condition | Price |
---|---|---|---|
Blocking of | Send a small, medium and large blocker to Gambit. | 1 small and 1 medium sized sealing tool and 1 large sealing tool | XP & 30 dishonorable rating points |
Online | Defeat the enemy Guards at The Gambit as a firing squad. | 5 guards | XP & 30 dishonorable rating points |
Not your mother’s martial arts practice. | Defeat your enemies in The Gambit. | 50 fighters | XP & 30 dishonorable rating points |
Direct | Summon the primitives for The Gambit by filling your team’s bench. | 2 Called primitive | XP & 30 dishonorable rating points |
Varyky, Europe
Name | Description | Condition | Price |
---|---|---|---|
Places | Favoring Europe. | 25 The fallen | XP |
An agonizing end | Defeat Vex to Europe with the finishers. | 10 Vex. | XP |
Lost Scout. | Defeat the pin hunters in the lost parts of Europe with the Scout Rifle. | 25 Reconnaissance rifle | XP |
Europan Customs | Defeat the warriors at Cadmus Ridge. | 50 fighters | XP |
Banshee-44, gunsmith.
Name | Description | Condition | Price |
---|---|---|---|
Automatic rifle calibration | Calibrate automatic rifles against any target. Earn bonus progression with accurate end kicks and against Sentinel opponents. | 100 Automatic rifle | XP & 2 mod. Components and essential improvement |
Calibration of the hand gun | Calibrate the Sidarms against each target. Earn bonuses by advancing against targets and guards at close range. | 100 Siderem | XP & 2 mod. Components and essential improvement |
Calibrating the machine gun | Calibrate the PLCs against each target. Earn progression bonuses against enemy guards and for additional targets defeated without reloading. | 100 Machine Gun | XP & 2 mod. Components and essential improvement |
White calibration | Calibrate the empty weapon against each target. Earn progression bonuses with Power Weapons and against Guardians enemies. | 100 empty weapons | XP & 2 mod. Components and essential improvement |
Eris Morne, Luna.
Name | Description | Condition | Price |
---|---|---|---|
Moon protection | Complete public events on the moon. | 2 public events | XP and 5 strands of helium |
Single-use ballistics | Defeat fighters in bands of 3 or more with a kinetic weapon without taking damage in between. | 15 winning bands | XP and 5 strands of helium |
Decomposition of the spray sample | Defeat the fighters in groups of 2 or more with the Fusion Rifle. | 15 Quickly collapsed | XP and 5 strands of helium |
Cut the anchor | The defeat of the Fallen at the Anchor of Light on the Moon. | 25 The fallen | XP and 5 strands of helium |
Magic desk, moon.
Name | Description | Condition | Price |
---|---|---|---|
The arch in the night | Unleash nightmares with the abilities of the Bow. | 25 Arc capacity | XP & 1 fantastic piece |
End of the hunt | Defeat the fighters in Nightmare Hunts with finishers. | 12 finishers | XP & 1 fantastic piece |
Once in a lifetime. | Find the crew’s lost quarters in the K1 sector and banish the nightmare there. | 3 Nightmares | XP & 1 fantastic piece |
The dead zone of dreams | Overcoming nightmares in the lost sectors of the European death zone. | 8 Nightmares | XP & 1 fantastic piece |
Spider, tangled shore
Name | Description | Condition | Price |
---|---|---|---|
A skinny herd | Defeat your enemies on the Coast of Entanglement. | 50 enemies defeated | XP & 5 ether spiral |
Super Visual | Killed Super on Putin’s beach. | 20 Superkills | XP & 5 ether spiral |
Wreckage and scum | The defeat of the beehive in Saturn’s Jetsam. | 35 The beehive is broken | XP & 5 ether spiral |
Lost in the cut | Explore the turbine of the wolf boat Lost Sector at Sorix Inlet on the Tangled Coast. | 1 | XP & 5 ether spiral |
Devrim K, EDZ.
Name | Description | Condition | Price |
---|---|---|---|
European living space | Defeat the enemies in the ZED. | 50 enemies defeated | XP & 10 Twilight flashing |
Superhuman | Defeat multiple enemies with a Super while in the ZED. | 3 Super-multi-kill ability | XP & 10 Twilight flashing |
Trashman Salt Mine | Load the boxes into the EDZ. | 5 looted crates | XP & 10 Twilight flashing |
Sho Han, Cosmodrome.
Name | Description | Condition | Price |
---|---|---|---|
Cleaning of the house | The defeat of the hive somewhere in the spaceport. They can be found in Skywatch and the moon complex, among other places. | 20 Beehive | XP and Spinmetal blades |
Showstopper | Defeat the fighters at the spaceport with Super. | 3 Super | XP and Spinmetal blades |
Bring your toolbox | Defeat the fighters in the spaceport with one of your skills. | 10 Competencies | XP and Spinmetal blades |
Leave nothing behind | Defeat the warriors at the spaceport with any powerful weapon. | 5 Power weapons | XP and Spinmetal blades |
Of course, Ness.
Name | Description | Condition | Price |
---|---|---|---|
Superpower | Ask Super to kill Nessus. | 20 Superkills | XP & 10 Micro-phase matrix |
In Smitrians. | Kill the grenade on Nessus. | 20 dead by grenade | XP & 10 Micro-phase matrix |
Electrified | Finish the ark on Nessus. | 30 The bow kills | XP & 10 Micro-phase matrix |
Unfortunately, Petra’s daily bonuses cannot be obtained through the API. Feel free to share them in the comments!
Source : Original link
- [D2] Daily Reset Wire [2021-01-13]
Vanguard Daily Modifiers Solar Monkey : Sun damage is slightly increasing for all sources. Grenadier: Grenades do more damage and reload much faster. Blackout: Enemy melee attacks are much stronger, and radar is disabled. Legendary lost sector (PL 1250) : Bunker E15, Europe, reset sector Lost Chest Master (PL 1280): The Hidden Void, Europe, drops its weapons….
- [D2] Daily Reset Wire [2021-01-07]
Daily Modifications of the avant-garde Arc Singe: Arch damage increases slightly for all sources. A heavyweight: Power weapons do more damage and have more ammunition. Founded: The damage caused in the air is considerably greater. Legendary lost sector (PL 1250) : The hidden void, Europe, the sinking legs, the lost sector (PL 1280) : Vélez labyrinth, cosmodrome, altars of falling helmets….
- D2] Daily Reset Thread [2021-01-14].
Vanguard Daily Modifiers Solar Monkey : Sun damage increases slightly, regardless of the source. Fighter: Melee skills do more damage and recharge much faster. Founded: The damage caused in the air is considerably greater. Legendary lost sector (PL 1250) : Condition, Europe, reset the lost headphones (PL 1280) : Bunker E15, Europe, Drop the Vault….
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