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Advanced daily modifiers
- Sunny plan: Sun damage increases slightly, regardless of the source.
- A heavyweight: Power weapons do more damage and have more ammunition.
- Iron: Enemies are healthier and don’t suffer damage.
- Legendary lost sector (PL 1250) : The hidden emptiness, Europe, flows over his chest.
- . 1280 : Veles Labyrinth, Cosmodrome, Falling Weapons Systems
- The altars of the mourning crest: Heretic (Rocket launcher)
- Smaller Spec. It deals extra damage to the enemy units.
- Manual pistol loader : Increases the reloading rate of the hand cannons.
- Upgrade module (1-for-1 upgrade core and 10 legendary shards, 25 ether spirals and 5000 sparkles)
- Upgrade module (core upgrade 1 for 1 and 10 legendary shards, 25 baryon branches and 5000 mica)
- Upgrade Prism (Core Upgrade 1 for 10 and 25 Baryon Bough and 10000 Glimmer)
- Prism enhancement (1 in 10 core enhancement and 25 ice beasts and 10000 mica)
- Shard of the Rising Sun (1 for 10 prism updates and 100 icy stars and 50,000 sparkles)
Replacement of gear material
- Purchase of expansion prisms (1 for 400 legendary shards)
- Buy the enhancement roots (1 for 30 legendary shards)
- Buy mica (10000 for 20 simulation seeds)
- Buy the Twilight Glow (Legendary Glow 5 for 1)
- Buy an ether coil (5 for 5000 mica)
- Buy Baryon branches (5 for 1 legendary shard)
- Buy helium yarn (5 for 1 legendary shard)
Acknowledgement of receipt
St. 14, the trial of the patron saint of Osiris.
|Illuminati||As a fireteam, defeat the enemies in Osiris’ trials using your Super.||5 Super||XP and 15 points for bravery and 2 test coins|
|Three-pronged effort||As a team of firefighters in Trials Osiris, defeat your opponents with Pulse Rifle stops.||20 Pulse rifle||XP and 15 points for bravery and 2 test coins|
|Do you think distance is your ally?||As a shooting team, defeat your opponents with the last shots of the sniper rifle in Trial Osiris.||15 Sniper rifle||XP and 15 points for bravery and 2 test coins|
|Connecting the charger||Defeat the enemies with finishing blows with the bow weapon in the Osiris Fire Team Trials.||20 Archery weapons||XP and 15 points for bravery and 2 test coins|
Crow, the spider…
|Game hunting: Fallen or gone||Repeated bonuses for certain hive fighters or fallen fighters.||1 (arbitrary target)||XP|
|Winning with Cedarm||Defeat the fighters and the guards with the Sidarms. Winning Guardians offer the most effective advancement.||30 Siderem||XP|
|Winning with the shotgun||Quickly defeat various fighters and guards with a shotgun. Winning Guardians offer the most effective advancement.||5 Quickly broken||XP|
|Weapon Victory||Defeat the fighters and guards with energy weapons. Winning Guardians offer the most effective advancement.||10 firearms||XP|
|The advantages of the Super||Defeat the fighters and the guards with the super sergeants. Winning Guardians offer the most effective advancement.||5 Super||XP|
Fallout commander, Vanguard.
|Horseshoes and hand grenades||Defeating enemies with grenades.||20 grenades||XP & 5 advanced tactical tokens|
|From the city centre||Defeat multiple enemies at once with your Super.||2 Multiple murders||XP & 5 advanced tactical tokens|
|Especially if they fall.||Beat the minibosses and bosses with every shot.||The 10 Fighters Challenge||XP & 5 advanced tactical tokens|
|Show them the light.||Defeat your enemies with your Super on Strike.||5 Super||XP & 5 Vanguard Tactician Token|
Jesus Christ, the Crucible.
|A burning light||Take your concierge.||2 Super||XP and 5 demolition coins and 15 value points|
|Nothing||Defeat an enemy with damage from nowhere, regardless of the source.||5 White||XP and 5 demolition coins and 15 value points|
|Just in time.||Defeat your opponents with accurate finishing kicks.||3 Accuracy||XP and 5 demolition coins and 15 value points|
|Click on benefit||Defeat your opponents by controlling the advantage zone.||Advantage of the 3 zones||XP and 5 demolition coins and 15 value points|
|Blocking of||Send a small, medium and large blocker to Gambit.||1 small and 1 medium sized sealing tool and 1 large sealing tool||XP & 30 dishonorable rating points|
|Online||Defeat the enemy Guards at The Gambit as a firing squad.||5 guards||XP & 30 dishonorable rating points|
|Not your mother’s martial arts practice.||Defeat your enemies in The Gambit.||50 fighters||XP & 30 dishonorable rating points|
|Direct||Summon the primitives for The Gambit by filling your team’s bench.||2 Called primitive||XP & 30 dishonorable rating points|
|Places||Favoring Europe.||25 The fallen||XP|
|An agonizing end||Defeat Vex to Europe with the finishers.||10 Vex.||XP|
|Lost Scout.||Defeat the pin hunters in the lost parts of Europe with the Scout Rifle.||25 Reconnaissance rifle||XP|
|Europan Customs||Defeat the warriors at Cadmus Ridge.||50 fighters||XP|
|Automatic rifle calibration||Calibrate automatic rifles against any target. Earn bonus progression with accurate end kicks and against Sentinel opponents.||100 Automatic rifle||XP & 2 mod. Components and essential improvement|
|Calibration of the hand gun||Calibrate the Sidarms against each target. Earn bonuses by advancing against targets and guards at close range.||100 Siderem||XP & 2 mod. Components and essential improvement|
|Calibrating the machine gun||Calibrate the PLCs against each target. Earn progression bonuses against enemy guards and for additional targets defeated without reloading.||100 Machine Gun||XP & 2 mod. Components and essential improvement|
|White calibration||Calibrate the empty weapon against each target. Earn progression bonuses with Power Weapons and against Guardians enemies.||100 empty weapons||XP & 2 mod. Components and essential improvement|
Eris Morne, Luna.
|Moon protection||Complete public events on the moon.||2 public events||XP and 5 strands of helium|
|Single-use ballistics||Defeat fighters in bands of 3 or more with a kinetic weapon without taking damage in between.||15 winning bands||XP and 5 strands of helium|
|Decomposition of the spray sample||Defeat the fighters in groups of 2 or more with the Fusion Rifle.||15 Quickly collapsed||XP and 5 strands of helium|
|Cut the anchor||The defeat of the Fallen at the Anchor of Light on the Moon.||25 The fallen||XP and 5 strands of helium|
Magic desk, moon.
|The arch in the night||Unleash nightmares with the abilities of the Bow.||25 Arc capacity||XP & 1 fantastic piece|
|End of the hunt||Defeat the fighters in Nightmare Hunts with finishers.||12 finishers||XP & 1 fantastic piece|
|Once in a lifetime.||Find the crew’s lost quarters in the K1 sector and banish the nightmare there.||3 Nightmares||XP & 1 fantastic piece|
|The dead zone of dreams||Overcoming nightmares in the lost sectors of the European death zone.||8 Nightmares||XP & 1 fantastic piece|
Spider, tangled shore
|A skinny herd||Defeat your enemies on the Coast of Entanglement.||50 enemies defeated||XP & 5 ether spiral|
|Super Visual||Killed Super on Putin’s beach.||20 Superkills||XP & 5 ether spiral|
|Wreckage and scum||The defeat of the beehive in Saturn’s Jetsam.||35 The beehive is broken||XP & 5 ether spiral|
|Lost in the cut||Explore the turbine of the wolf boat Lost Sector at Sorix Inlet on the Tangled Coast.||1||XP & 5 ether spiral|
Devrim K, EDZ.
|European living space||Defeat the enemies in the ZED.||50 enemies defeated||XP & 10 Twilight flashing|
|Superhuman||Defeat multiple enemies with a Super while in the ZED.||3 Super-multi-kill ability||XP & 10 Twilight flashing|
|Trashman Salt Mine||Load the boxes into the EDZ.||5 looted crates||XP & 10 Twilight flashing|
Sho Han, Cosmodrome.
|Cleaning of the house||The defeat of the hive somewhere in the spaceport. They can be found in Skywatch and the moon complex, among other places.||20 Beehive||XP and Spinmetal blades|
|Showstopper||Defeat the fighters at the spaceport with Super.||3 Super||XP and Spinmetal blades|
|Bring your toolbox||Defeat the fighters in the spaceport with one of your skills.||10 Competencies||XP and Spinmetal blades|
|Leave nothing behind||Defeat the warriors at the spaceport with any powerful weapon.||5 Power weapons||XP and Spinmetal blades|
Of course, Ness.
|Superpower||Ask Super to kill Nessus.||20 Superkills||XP & 10 Micro-phase matrix|
|In Smitrians.||Kill the grenade on Nessus.||20 dead by grenade||XP & 10 Micro-phase matrix|
|Electrified||Finish the ark on Nessus.||30 The bow kills||XP & 10 Micro-phase matrix|
Unfortunately, Petra’s daily bonuses cannot be obtained through the API. Feel free to share them in the comments!
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- [D2] Daily Reset Wire [2021-01-13]
Vanguard Daily Modifiers Solar Monkey : Sun damage is slightly increasing for all sources. Grenadier: Grenades do more damage and reload much faster. Blackout: Enemy melee attacks are much stronger, and radar is disabled. Legendary lost sector (PL 1250) : Bunker E15, Europe, reset sector Lost Chest Master (PL 1280): The Hidden Void, Europe, drops its weapons….
- [D2] Daily Reset Wire [2021-01-07]
Daily Modifications of the avant-garde Arc Singe: Arch damage increases slightly for all sources. A heavyweight: Power weapons do more damage and have more ammunition. Founded: The damage caused in the air is considerably greater. Legendary lost sector (PL 1250) : The hidden void, Europe, the sinking legs, the lost sector (PL 1280) : Vélez labyrinth, cosmodrome, altars of falling helmets….
- D2] Daily Reset Thread [2021-01-14].
Vanguard Daily Modifiers Solar Monkey : Sun damage increases slightly, regardless of the source. Fighter: Melee skills do more damage and recharge much faster. Founded: The damage caused in the air is considerably greater. Legendary lost sector (PL 1250) : Condition, Europe, reset the lost headphones (PL 1280) : Bunker E15, Europe, Drop the Vault….
Posted by [D2] Daily Reset Thread [2021-01-17] for the game Destiny 2.
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