Tormented Fathers Review –

I grew up watching tons of horror movies, and one of my favorite times of the year is around Halloween. It’s only natural that scary games are also among my favorites. I was immediately attracted to games like Castlevania on the NES and later Resident Evil on PlayStation. There are many different styles of games that fall into this genre: Some focus solely on action, others on the horror of survival, and some have chosen concealment and stealth over outright struggle in recent years. Far away: Perverted Dads for Switch belongs to the latter category, so from the start it won’t be as popular as some other titles. Add animation, weird characters and lesser roles, and you get a game that some people will definitely enjoy, while others will be bored with it within a few hours.

As a long time reviewer (since 1995), it’s hard not to notice all the problems that occur while gambling. When I first started playing Remoterade, a litany of problems immediately came to mind. The graphics are poor quality, and the model characters are downright ugly and ridiculously poorly animated. The voice you play as Rosemary is surprisingly similar to Clarice’s in The Silence of the Lambs. When I started moving the figure, I felt like I was walking on treacle. Even when she runs, she doesn’t move very fast and starts panting quickly. Maybe it’s because she’s a heavy smoker, but since it’s a game that focuses on stealth and concealment, I found it a little annoying to check her out. The series starts very early when you meet the nurse who greets you at the mansion, and she is confused about the slowness of her movements and the time it takes her to walk from the entrance to the office on the top floor. This game has absolutely no respect for the player’s time.

You will immediately meet an eccentric old man named Richard Felton. Apparently he’s hiding the details of his daughter’s disappearance. It’s up to you to find out what really happened, and eventually you can explore the whole house, where there are many hiding places. You must avoid confronting a mentally ill old man and you will soon discover that not everything is as it seems, especially when it comes to your wife back home! The game consists of finding clues and objects to solve small puzzles, open new doors and gain access to other areas. You may hear Dr. Felton stomping around in other rooms, and you should do your best to hide. If he sees you, it’s usually best to run away and try to hide. You have distracting objects that you can pick up to try to lure it and even catch it in other parts of the house for a period of time. This cat and mouse game is fun for the first few hours, but I quickly grew tired of the vanity.

Simply put: Production costs simply have not reached the level I would like. If the game cost $10, that would be understandable, but the game costs $30 on the online store, which seems awfully expensive considering the content. I appreciate the effort that went into the sound, but even that is a bit excessive. Ambient noise was supposed to help me figure out where my enemies were, but often it seemed like they were in the next room and I was hiding, only to discover that they were actually a whole floor above or below me! Dr. Felton’s repetitive phrases would ruin any entertainment value in a few hours.

With clunky controls, a somewhat dull game mechanic, and a plot that was too mysterious, Remothered just didn’t appeal to me. That doesn’t mean it can’t happen to you, and I’d say if you have a soft spot for horror games, this one is worth checking out. For everyone else, I recommend a game like Outlast for more fun.

Reissue: Assessment of tired fathers
  • Charts – 6.5/10
  • Sound – 7/10
  • Gameplay – 5/10
  • Late Complaint – 6.5/10

6.5/10

Final thoughts : WARNINGS

Far away: Weary Fathers strives to be a mix of Silent Hill and Watchtower, but doesn’t really succeed. The presentation seems cheap and the game drags on too quickly. Nonetheless, fans of intense hide-and-seek games might enjoy this.

Craig has been covering the video game industry since 1995. His work has been published in various media. He is currently an editor and contributor to Age of Games.

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